Brightness and gamma in Escape from Tarkov
Tarkov is famous for its darkness: forest shadows, basements, dark corridors and night raids. An enemy in dark gear in the corner of a room is nearly invisible. Here is how to open up the shadows.
PostFX in game
Tarkov graphics settings have a PostFX section: brightness, saturation, clarity, colorfulness, luma sharpen and color filters. It is the first tool, and it only works inside the game.
| PostFX setting | Recommendation | Why |
|---|---|---|
| Brightness | above zero | Lighter shadows |
| Saturation | slightly up | Gear separates from the background |
| Clarity | moderate | Outlines in half-shadow |
| Luma sharpen | a little | Detail at range |
| Color filter | to taste | Some add contrast |
Gamma through the GPU
PostFX raises brightness, but gamma is more precise: it lifts dark tones and barely touches bright ones. That is why many players add gamma 1.3–1.5 through the driver or a DisplayTune profile. The "Tarkov — Shadows" preset: gamma 1.5, brightness 110, saturation 120%.
Night raids
At night, gamma alone is not enough. Options: in-game NVGs plus a separate night profile from the Night vision group ("Night vision", "Moonlight"). Switch profiles with a hotkey when you load into a night raid.
What to avoid
- Gamma above 2.0 — sky and windows blow out, the picture goes flat.
- Maximum sharpening — noise and halos appear.
- Contrast above 110 — shadows darken again.
Presets "Tarkov — Shadows", "DayZ — Night", SCUM, Hunt: Showdown, 7 Days to Die, Arma 3, S.T.A.L.K.E.R. 2 and the Night vision group. The profile turns on by itself when the game starts. First day free.
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Frequently asked questions
How do I make Tarkov brighter?
Raise PostFX brightness and add gamma 1.3–1.5 through the driver or DisplayTune (the "Tarkov — Shadows" preset).
PostFX or driver gamma — which is better?
Both together: PostFX for overall tone and saturation, gamma for the shadows.
Is gamma bannable in Tarkov?
Gamma is changed by the GPU, like monitor calibration. The app does not interfere with the game.